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RenderScene_ComponentFlows
29thnight edited this page Nov 28, 2025
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1 revision
간단 설명: 여러 컴포넌트 유형별 프록시 등록/갱신/해제 흐름을 간단 표로 요약.
| 컴포넌트 | 등록 메서드 | 유효성 검사 | 업데이트 커맨드 | 해제 메서드 |
|---|---|---|---|---|
| MeshRenderer | RegisterCommand(meshRenderer*) |
InvaildCheckMeshRenderer |
UpdateCommand(meshRenderer*) |
UnregisterCommand(meshRenderer*) |
| TerrainComponent | RegisterCommand(terrain*) |
InvaildCheckTerrain |
UpdateCommand(terrain*) |
UnregisterCommand(terrain*) |
| FoliageComponent | RegisterCommand(foliage*) |
InvaildCheckFoliage |
UpdateCommand(foliage*) |
UnregisterCommand(foliage*) |
| DecalComponent | RegisterCommand(decal*) |
InvaildCheckDecal |
UpdateCommand(decal*) |
UnregisterCommand(decal*) |
| SpriteRenderer | RegisterCommand(spriteRenderer*) |
InvaildCheckSpriteRenderer |
UpdateCommand(spriteRenderer*) |
UnregisterCommand(spriteRenderer*) |
| ImageComponent | RegisterCommand(image*) |
InvaildCheckImage |
UpdateCommand(image*) |
UnregisterCommand(image*) |
| TextComponent | RegisterCommand(text*) |
InvaildCheckText |
UpdateCommand(text*) |
UnregisterCommand(text*) |
| SpriteSheetComponent | RegisterCommand(spriteSheet*) |
InvaildCheckSpriteSheet |
UpdateCommand(spriteSheet*) |
UnregisterCommand(spriteSheet*) |
| 항목 | 설명 |
|---|---|
DestroyProxy() |
프록시 내부에서 타입 Expired 설정 후 GUID 파괴 큐 푸시 |
OnProxyDestroy() |
두 파괴 큐(Primitive/UI)를 비우며 맵에서 제거 |
| 메서드 | 설명 |
|---|---|
RegisterAnimator(animatorPtr) |
GUID 중복 검사 후 등록 및 팔레트 메모리 할당 |
UnregisterAnimator(animatorPtr) |
맵 제거 및 팔레트 메모리 해제 |
| 메서드 | 설명 |
|---|---|
SetBuffers(modelBuffer) |
모델 행렬 상수버퍼 포인터 설정 |
UseModel() |
VS 슬롯 0에 모델 버퍼 바인딩(즉시) |
UseModel(deferred) |
디퍼드 컨텍스트 버전 바인딩 |
UpdateModel(model) |
모델 행렬 즉시 업데이트 |
UpdateModel(model,deferred) |
디퍼드 컨텍스트 업데이트 |
API Reference
Main
PhysicsSystem
RenderEngine
- Animation
- AnimationJob_Internal
- AnimatorData
- BillboardModuleGPU
- BillboardType
- Camera
- CullingManager
- DeviceState
- DeviceState_Deferred_Unsafe
- Foliage
- LightMapping
- MeshRendererProxy
- PipelineStateObject
- PrimitiveRenderProxy
- Projection_RenderPipelinePass
- ProxyCommand
- RenderGraphBuilder
- RenderModules
- RenderPassData
- RenderScene
- RenderScene_ComponentFlows
- Terrain_Foliage_LightMapping
- TerrainBuffers
ScriptBinder
- ActionMap
- AIManager
- AnchorPreset
- AniBehavior
- AnimationBehviourFatory
- AnimationController
- AnimationState
- Animator
- AniTransition
- ArticulationData
- ArticulationLoader
- AvatarMask
- BehaviorTreeComponent
- BillboardType
- BlackBoard
- BlackBoardType
- BlackBoardValue
- BoneMask
- BoxColliderComponent
- BTBuildGraph
- BTBuildNode
- BTEnum
- BTHeader
- CameraComponent
- Canvas
- CapsuleColliderComponent
- CharacterControllerComponent
- Component
- Component_Binding
- ComponentFactory
- ConditionParameter
- CSharpScriptComponent
- CurvePoint
- DecalComponent
- EBodyType
- EffectComponent
- EForceMode
- FoliageComponent
- FoliageInstance
- FoliageType
- FormIntPtr
- FSMState
- FunctionRegistry
- GameObject
- GameObject_Binding
- GameObjectType
- HotLoadSystem
- IAIComponent
- ImageComponent
- InputAction
- InputActionManager
- InputManager
- InvalidScriptComponent
- IObject
- IProjectSetting
- IRegistableEvent
- IRenderable
- IScriptedFSM
- ISerializable
- KeyArray
- KeyBitFlag
- KeyState
- LightComponent
- LightMapping
- LightProperty
- LinkData
- MeshColliderComponent
- MeshRenderer
- ModuleBehavior
- MonoBehaviorRecord
- MonoManager
- MSBuildHelper
- Navigation
- NodeFactory
- Object
- Object_Binding
- PhysicsManager
- PlayerInputComponent
- Prefab
- PrefabEditor
- PrefabUtility
- RagdollComponent
- RectTransform_Binding
- RectTransformComponent
- RegisterReflect
- RenderableComponents
- RigidBodyComponent
- Scene
- SceneManager
- ScriptStringModule
- SoundComponent
- SoundDefinition
- SoundManager
- SphereColliderComponent
- SpriteRenderer
- SpriteSheetComponent
- StateMachineComponent
- TagManager
- TerrainBuffers
- TerrainColliderComponent
- TerrainComponent
- TextComponent
- TransCondition
- Transform
- Transform_Binding
- Transition
- UIButton
- UIComponent
- UIManager
- VolumeComponent
Utility_Framework
- BaseTypeDef
- Benchmark
- BitFlag
- CircularQueue
- ClassProperty
- Core.Assert
- Core.Barrier
- Core.Coroutine
- Core.CountingSemaphore
- Core.Definition
- Core.Fence
- Core.FenceFlag
- Core.Mathf
- Core.Minimal
- Core.OctreeNode
- Core.Property
- Core.Random
- Core.Runtime
- Core.Thread
- Core.ThreadPool
- CoreWindow
- CSVLoader
- DebugStreamBuf
- Delegate
- DeviceResources
- DirectXHelper
- EngineBootstrap
- FileDialog
- FileIO
- GlobalImGuiContext
- HashingString
- HLSLCompiler
- LinkedListLib
- LogEntry
- LogSink
- LogSystem
- MemoryPool
- MetaAlias
- MetaStateCommand
- MetaUtility
- Octree
- PakHelper
- Paklib
- PathFinder
- QuadTree
- Reflection
- RingBuffer
- SimpleIniFile
- SpinLock
- StringHelper
- TimeSystem
- Trim
- TypeDefinition
- TypeIO
- TypeTrait
- WinProcProxy