-
Notifications
You must be signed in to change notification settings - Fork 1
CapsuleColliderComponent
29thnight edited this page Nov 27, 2025
·
1 revision
간단 설명: 캡슐 형태(반지름+높이)의 물리 콜라이더. 충돌/트리거 이벤트 및 마찰/반발/밀도 설정 제공.
| 메서드 | 설명 |
|---|---|
| 생성자 | 기본 반지름/높이/타입(COLLISION) 초기화 |
Awake() |
씬에 자신을 콜라이더로 등록 |
OnDestroy() |
씬에서 등록 해제 |
| 메서드 | 설명 |
|---|---|
GetRadius()/SetRadius(r) |
반지름 조회/설정(Info 동기화) |
GetHeight()/SetHeight(h) |
높이 조회/설정 |
GetCapsuleInfo() |
최종 CapsuleColliderInfo 구성 후 반환(레이어/마찰 등 포함) |
SetCapsuleInfoMation(info) |
외부에서 전체 Info 복원 |
GetColliderType()/SetColliderType(type) |
타입 변경(Trigger/Collision 등) |
GetStaticFriction()/SetStaticFriction(f) |
정마찰 |
GetDynamicFriction()/SetDynamicFriction(f) |
동마찰 |
GetRestitution()/SetRestitution(r) |
반발 계수 |
GetDensity()/SetDensity(d) |
밀도 |
| 메서드 | 설명 |
|---|---|
SetPositionOffset(pos) |
위치 오프셋 설정 |
GetPositionOffset() |
위치 오프셋 반환 |
SetRotationOffset(rot) |
회전 오프셋 설정 |
GetRotationOffset() |
회전 오프셋 반환 |
| 메서드 | 설명 |
|---|---|
OnTriggerEnter/Stay/Exit(other) |
트리거 상호작용 처리/카운트 변경 |
OnCollisionEnter/Stay/Exit(other) |
물리 충돌 상호작용 처리/카운트 변경 |
| 필드 | 설명 |
|---|---|
m_radius |
사용자 설정 반지름 |
m_height |
사용자 설정 높이 |
m_posOffset |
위치 오프셋 |
m_rotOffset |
회전 오프셋 |
staticFriction/dynamicFriction |
마찰 계수들 |
restitution |
반발 계수 |
density |
밀도 |
m_Info |
내부 캡슐 정보(물리엔진 전달 구조) |
m_type |
콜라이더 타입 |
m_collsionCount |
충돌/트리거 카운트(디버그) |
API Reference
Main
PhysicsSystem
RenderEngine
- Animation
- AnimationJob_Internal
- AnimatorData
- BillboardModuleGPU
- BillboardType
- Camera
- CullingManager
- DeviceState
- DeviceState_Deferred_Unsafe
- Foliage
- LightMapping
- MeshRendererProxy
- PipelineStateObject
- PrimitiveRenderProxy
- Projection_RenderPipelinePass
- ProxyCommand
- RenderGraphBuilder
- RenderModules
- RenderPassData
- RenderScene
- RenderScene_ComponentFlows
- Terrain_Foliage_LightMapping
- TerrainBuffers
ScriptBinder
- ActionMap
- AIManager
- AnchorPreset
- AniBehavior
- AnimationBehviourFatory
- AnimationController
- AnimationState
- Animator
- AniTransition
- ArticulationData
- ArticulationLoader
- AvatarMask
- BehaviorTreeComponent
- BillboardType
- BlackBoard
- BlackBoardType
- BlackBoardValue
- BoneMask
- BoxColliderComponent
- BTBuildGraph
- BTBuildNode
- BTEnum
- BTHeader
- CameraComponent
- Canvas
- CapsuleColliderComponent
- CharacterControllerComponent
- Component
- Component_Binding
- ComponentFactory
- ConditionParameter
- CSharpScriptComponent
- CurvePoint
- DecalComponent
- EBodyType
- EffectComponent
- EForceMode
- FoliageComponent
- FoliageInstance
- FoliageType
- FormIntPtr
- FSMState
- FunctionRegistry
- GameObject
- GameObject_Binding
- GameObjectType
- HotLoadSystem
- IAIComponent
- ImageComponent
- InputAction
- InputActionManager
- InputManager
- InvalidScriptComponent
- IObject
- IProjectSetting
- IRegistableEvent
- IRenderable
- IScriptedFSM
- ISerializable
- KeyArray
- KeyBitFlag
- KeyState
- LightComponent
- LightMapping
- LightProperty
- LinkData
- MeshColliderComponent
- MeshRenderer
- ModuleBehavior
- MonoBehaviorRecord
- MonoManager
- MSBuildHelper
- Navigation
- NodeFactory
- Object
- Object_Binding
- PhysicsManager
- PlayerInputComponent
- Prefab
- PrefabEditor
- PrefabUtility
- RagdollComponent
- RectTransform_Binding
- RectTransformComponent
- RegisterReflect
- RenderableComponents
- RigidBodyComponent
- Scene
- SceneManager
- ScriptStringModule
- SoundComponent
- SoundDefinition
- SoundManager
- SphereColliderComponent
- SpriteRenderer
- SpriteSheetComponent
- StateMachineComponent
- TagManager
- TerrainBuffers
- TerrainColliderComponent
- TerrainComponent
- TextComponent
- TransCondition
- Transform
- Transform_Binding
- Transition
- UIButton
- UIComponent
- UIManager
- VolumeComponent
Utility_Framework
- BaseTypeDef
- Benchmark
- BitFlag
- CircularQueue
- ClassProperty
- Core.Assert
- Core.Barrier
- Core.Coroutine
- Core.CountingSemaphore
- Core.Definition
- Core.Fence
- Core.FenceFlag
- Core.Mathf
- Core.Minimal
- Core.OctreeNode
- Core.Property
- Core.Random
- Core.Runtime
- Core.Thread
- Core.ThreadPool
- CoreWindow
- CSVLoader
- DebugStreamBuf
- Delegate
- DeviceResources
- DirectXHelper
- EngineBootstrap
- FileDialog
- FileIO
- GlobalImGuiContext
- HashingString
- HLSLCompiler
- LinkedListLib
- LogEntry
- LogSink
- LogSystem
- MemoryPool
- MetaAlias
- MetaStateCommand
- MetaUtility
- Octree
- PakHelper
- Paklib
- PathFinder
- QuadTree
- Reflection
- RingBuffer
- SimpleIniFile
- SpinLock
- StringHelper
- TimeSystem
- Trim
- TypeDefinition
- TypeIO
- TypeTrait
- WinProcProxy