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LinkData
29thnight edited this page Nov 27, 2025
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간단 설명: 물리 링크(관절 포함)와 본 이름/로컬/월드 변환을 보유하고 부모-자식 관계로 트리 업데이트를 수행하는 데이터 구조.
| 메서드 | 설명 |
|---|---|
Update(parentWorldTransform) |
자신의 월드/자식 링크들의 월드 변환을 재귀적으로 갱신. 죽은 링크는 제거 |
| 항목 | 설명 |
|---|---|
| ID/생존 |
SetID/GetID, SetIsDead/GetIsDead
|
| 자식 관리 |
GetChildrenLinkData(), GetChildLinkData(name), AddChildLinkData(name, link), RemoveChildLinkData(name)
|
| 본/트랜스폼 |
SetBoneName/GetBoneName, SetParentBoneName/GetParentBoneName, SetLocalTransform/GetLocalTransform, SetWorldTransform/GetWorldTransform, GetParenttransform
|
| 물리 파라미터 |
SetDensity/GetDensity 등 |
| 항목 | 설명 |
|---|---|
| 타입 |
SetShapeType/GetShapeType (EShapeType: BOX/SPHERE/CAPSULE) |
| 박스 | SetBoxExtent/GetBoxExtent |
| 스피어 | SetSphereRadius/GetSphereRadius |
| 캡슐 |
SetCapsuleRadius/GetCapsuleRadius, SetCapsuleHalfHeight/GetCapsuleHalfHeight
|
| 항목 | 설명 |
|---|---|
| 로컬 변환 | SetJointLocalTransform(matrix or pos+rot) |
| 강성/댐핑/최대힘 | SetJointStiffness/SetJointDamping/SetJointMaxForce |
| 축 모션/리밋 | X/Y/Z 각 축의 motion/limitlow/limitHigh 세터/게터 제공 |
본 기반 물리 아티큘레이션을 구성하는 데 사용.
API Reference
Main
PhysicsSystem
RenderEngine
- Animation
- AnimationJob_Internal
- AnimatorData
- BillboardModuleGPU
- BillboardType
- Camera
- CullingManager
- DeviceState
- DeviceState_Deferred_Unsafe
- Foliage
- LightMapping
- MeshRendererProxy
- PipelineStateObject
- PrimitiveRenderProxy
- Projection_RenderPipelinePass
- ProxyCommand
- RenderGraphBuilder
- RenderModules
- RenderPassData
- RenderScene
- RenderScene_ComponentFlows
- Terrain_Foliage_LightMapping
- TerrainBuffers
ScriptBinder
- ActionMap
- AIManager
- AnchorPreset
- AniBehavior
- AnimationBehviourFatory
- AnimationController
- AnimationState
- Animator
- AniTransition
- ArticulationData
- ArticulationLoader
- AvatarMask
- BehaviorTreeComponent
- BillboardType
- BlackBoard
- BlackBoardType
- BlackBoardValue
- BoneMask
- BoxColliderComponent
- BTBuildGraph
- BTBuildNode
- BTEnum
- BTHeader
- CameraComponent
- Canvas
- CapsuleColliderComponent
- CharacterControllerComponent
- Component
- Component_Binding
- ComponentFactory
- ConditionParameter
- CSharpScriptComponent
- CurvePoint
- DecalComponent
- EBodyType
- EffectComponent
- EForceMode
- FoliageComponent
- FoliageInstance
- FoliageType
- FormIntPtr
- FSMState
- FunctionRegistry
- GameObject
- GameObject_Binding
- GameObjectType
- HotLoadSystem
- IAIComponent
- ImageComponent
- InputAction
- InputActionManager
- InputManager
- InvalidScriptComponent
- IObject
- IProjectSetting
- IRegistableEvent
- IRenderable
- IScriptedFSM
- ISerializable
- KeyArray
- KeyBitFlag
- KeyState
- LightComponent
- LightMapping
- LightProperty
- LinkData
- MeshColliderComponent
- MeshRenderer
- ModuleBehavior
- MonoBehaviorRecord
- MonoManager
- MSBuildHelper
- Navigation
- NodeFactory
- Object
- Object_Binding
- PhysicsManager
- PlayerInputComponent
- Prefab
- PrefabEditor
- PrefabUtility
- RagdollComponent
- RectTransform_Binding
- RectTransformComponent
- RegisterReflect
- RenderableComponents
- RigidBodyComponent
- Scene
- SceneManager
- ScriptStringModule
- SoundComponent
- SoundDefinition
- SoundManager
- SphereColliderComponent
- SpriteRenderer
- SpriteSheetComponent
- StateMachineComponent
- TagManager
- TerrainBuffers
- TerrainColliderComponent
- TerrainComponent
- TextComponent
- TransCondition
- Transform
- Transform_Binding
- Transition
- UIButton
- UIComponent
- UIManager
- VolumeComponent
Utility_Framework
- BaseTypeDef
- Benchmark
- BitFlag
- CircularQueue
- ClassProperty
- Core.Assert
- Core.Barrier
- Core.Coroutine
- Core.CountingSemaphore
- Core.Definition
- Core.Fence
- Core.FenceFlag
- Core.Mathf
- Core.Minimal
- Core.OctreeNode
- Core.Property
- Core.Random
- Core.Runtime
- Core.Thread
- Core.ThreadPool
- CoreWindow
- CSVLoader
- DebugStreamBuf
- Delegate
- DeviceResources
- DirectXHelper
- EngineBootstrap
- FileDialog
- FileIO
- GlobalImGuiContext
- HashingString
- HLSLCompiler
- LinkedListLib
- LogEntry
- LogSink
- LogSystem
- MemoryPool
- MetaAlias
- MetaStateCommand
- MetaUtility
- Octree
- PakHelper
- Paklib
- PathFinder
- QuadTree
- Reflection
- RingBuffer
- SimpleIniFile
- SpinLock
- StringHelper
- TimeSystem
- Trim
- TypeDefinition
- TypeIO
- TypeTrait
- WinProcProxy