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8. Enums and Structs
Cutter Hodnett edited this page Nov 9, 2024
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- EResourcePercentType (enum)
- Current
- Maximum
- EHealthRegenEventType (enum | Not available to Blueprints)
- Tick
- Start
- End
- EIncomingDamageChannel (enum)
- AllChannels
- PointDamage
- RadialDamage
- GenericDamage
- EIncomingDamageModificationType(enum)
- Add_Damage
- Multiply_Damage
- Override_Damage
- Modify_From_DamageType
- EOverheadWidgetVisibility(enum)
- Overhead Disabled
- Show Only On Possessed Player
- Show Only On Others
- Show On All
- FIncomingDamageModification (struct)
- ModificationName Name
- Name used to identify this rule for GiveModification and RemoveModification.
- DamageChannel EIncomingDamageChannel
- What damage type prompts this.
- ModificationType EIncomingDamageModificationType
- How this damage modification is handled.
- Magnitude Float
- How much this modifies the damage.
- WhitelistedBoneNames Name
- The bone that received the damage must be included in this array if it is not empty.
- MaximumRange Float
- The maximum distance the damage can be taken from for it to be modified. If this is less than or equal to 0 it is ignored.
- The distance is measured from the owning actor and the HitResult trace start(Point), radial damage origin(Radial), or damage causer location(Generic).
- ModificationName Name