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7. Damage Type Modification Interface
Cutter Hodnett edited this page Nov 9, 2024
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Damage Type Modification Interface (Unreal Interface)
#include "Interfaces/DamageTypeModificationInterface.h"
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Float ModifyDamage (Float incomingDamage, Actor damagedActor)
- Used on Damage Type classes to modify damage directly on the damage type.
- If the modification attempts to use this, but the damage time does not implement the interface, it will not apply the modification.
- This functionality is constant and can really only change by creating a new DamageType that implements the interface.