Skip to content

7. Damage Type Modification Interface

Cutter Hodnett edited this page Nov 9, 2024 · 1 revision

Damage Type Modification Interface (Unreal Interface)

#include "Interfaces/DamageTypeModificationInterface.h"


Functions

  • Float ModifyDamage (Float incomingDamage, Actor damagedActor)
    • Used on Damage Type classes to modify damage directly on the damage type.
    • If the modification attempts to use this, but the damage time does not implement the interface, it will not apply the modification.

Notes

  • This functionality is constant and can really only change by creating a new DamageType that implements the interface.

Clone this wiki locally