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5. Damage Modification Data

Cutter Hodnett edited this page Nov 9, 2024 · 1 revision

Damage Modification Data (child of Primary Data Asset)

#include "Components/Health/HealthResourceWithUI.h"


Variables

  • Modifications FIncomingDamageModification<array>
    • An array of the modifications housed in this Data Asset.

Notes

  • This data asset is used to keep collections of modifications or a single modification used in multiple instances. For example: Creating a new data asset that doubles damage from a bullet damage type can be created and easily applied to various actors.

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