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5. Damage Modification Data
Cutter Hodnett edited this page Nov 9, 2024
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Damage Modification Data (child of Primary Data Asset)
#include "Components/Health/HealthResourceWithUI.h"
- Modifications FIncomingDamageModification<array>
- An array of the modifications housed in this Data Asset.
- This data asset is used to keep collections of modifications or a single modification used in multiple instances. For example: Creating a new data asset that doubles damage from a bullet damage type can be created and easily applied to various actors.