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1. General Information
Cutter Hodnett edited this page Nov 9, 2024
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Installing the Plugin: Unreal Marketplace Page
Plugins purchased through the Unreal Engine Marketplace can be installed using the process on the following page: https://docs.unrealengine.com/5.0/en-US/working-with-plugins-in-unreal-engine/#installingpluginsfromtheunrealenginemarketplace
Enabling the plugin can be done through the process outlined at the top of the above page.
Plugin Modules (Type):
- ResourceCompPlugin(Runtime)
Plugin Classes (Parent Class):
- ResourceComponentBase (Actor Component)
- HealthResource (ResourceComponentBase)
- HealthResourceWithUI (HealthResource)
- DamageModificationData (Primary Data Asset)
- ResourceFunctionLibrary (Blueprint Function Library)
- DamageTypeModificationInterface (Interface)
- EResourcePercentType (enum)
- EHealthRegenEventType (enum | Not available to Blueprints)
- EIncomingDamageChannel (enum)
- EIncomingDamageModificationType(enum)
- EOverheadWidgetVisibility(enum)
- FIncomingDamageModification (struct)
Supported Platforms:
- Win64
This document shows Blueprint exposed variables and functions. Classes have alternative virtual functions for C++ derivatives and the header files have comments. Blueprint friendly names are used.