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Pull requests: bevyengine/bevy
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Opt-in-Per-Camera Pointlight and Spotlight Shadow Maps
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24625
opened Jun 14, 2026 by
kfc35
Contributor
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Fix nightly clippy and
clippy::result_large_err again
#24624
opened Jun 14, 2026 by
beicause
Member
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Use send wrapped BindGroupEntry Vec in Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
prepare_mesh_view_bind_groups
A-Rendering
#24623
opened Jun 14, 2026 by
beicause
Member
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Reuse RenderContextState and PendingCommandBuffers heap allocations
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24622
opened Jun 14, 2026 by
beicause
Member
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Allow implicit Into for BSN enum field values
A-Scenes
Composing and serializing ECS objects
C-Bug
An unexpected or incorrect behavior
D-Macros
Code that generates Rust code
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24621
opened Jun 13, 2026 by
bugsweeper
Contributor
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Fix ScrollArea scroll speed
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24620
opened Jun 13, 2026 by
Cannedfood
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fix: text selection collapse on focus loss
A-Text
Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24619
opened Jun 13, 2026 by
zen-zap
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light: add SunDisk::MARS preset for Mars atmosphere
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24618
opened Jun 13, 2026 by
da-x
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Add tangent angle encoding to mesh compression
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#24616
opened Jun 13, 2026 by
beicause
Member
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Rename Preferences to Settings in the appropriate places
C-Code-Quality
A section of code that is hard to understand or change
Diagnostic overlay fixes and improvements
A-Dev-Tools
Tools used to debug Bevy applications.
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Adds Box, Gaussian, Kawase and Bokeh Blur
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24609
opened Jun 12, 2026 by
joelawm
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Clean up background motion vectors when prepass is disabled
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24606
opened Jun 12, 2026 by
issam3105
Contributor
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Update sysinfo requirement from 0.38.4 to 0.39.3
C-Dependencies
A change to the crates that Bevy depends on
#24603
opened Jun 12, 2026 by
dependabot
Bot
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Update spin requirement from 0.10.0 to 0.12.0
C-Dependencies
A change to the crates that Bevy depends on
#24602
opened Jun 12, 2026 by
dependabot
Bot
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Update ddsfile requirement from 0.5.2 to 0.6.0
C-Dependencies
A change to the crates that Bevy depends on
#24601
opened Jun 12, 2026 by
dependabot
Bot
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Bump actions/checkout from 6.0.2 to 6.0.3
C-Dependencies
A change to the crates that Bevy depends on
#24600
opened Jun 12, 2026 by
dependabot
Bot
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Bump github/codeql-action from 4.36.0 to 4.36.2
C-Dependencies
A change to the crates that Bevy depends on
#24599
opened Jun 12, 2026 by
dependabot
Bot
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Bump crate-ci/typos from 1.47.0 to 1.47.2
C-Dependencies
A change to the crates that Bevy depends on
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24598
opened Jun 12, 2026 by
dependabot
Bot
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Hybrid Resources
A-ECS
Entities, components, systems, and events
#24597
opened Jun 11, 2026 by
Trashtalk217
Contributor
•
Draft
Add -Zcache-proc-macros flag to config_fast_builds.toml
#24595
opened Jun 11, 2026 by
perry-blueberry
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Make resources usable as components by moving Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Needs-SME
This type of work requires an SME to approve it.
IsResource off of the required components path
A-ECS
fix(ecs): don't resurrect removed required components on insert_if_new
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#24593
opened Jun 11, 2026 by
satyakwok
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bevy_reflect: Access Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Type from dyn PartialReflect
A-Reflection
#24585
opened Jun 10, 2026 by
MrGVSV
Member
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1 task
Refactor mesh compression methods
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24572
opened Jun 9, 2026 by
beicause
Member
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ProTip!
What’s not been updated in a month: updated:<2026-05-14.