Solari: Light leak reduction and stochastic WC update #22348
+121
−56
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Objective
Solution
To prevent light leaks:
Since this then greatly increases the number of cache cells in the scene, I changed the following to prevent too much of a decrease in performance (this PR is still a hit to performance though):
Also some misc changes:
Ideally the skipped cells wouldn't be totally random, and we'd have coarser-LOD cells update less frequently, but that would get very complicated as we'd have to track the total amount of cells per LOD in order to average out to
WORLD_CACHE_TARGET_CELL_UPDATES.