Open
Conversation
Unlikely to ever overflow but this silences a VS nag
Text size of 0 would result in array index of 0-1
nullsystem
approved these changes
Feb 21, 2026
DESTROYGIRL
approved these changes
Feb 21, 2026
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Description
Fix a case of potential array bounds underflow by
NeoUI::TextEditChIdxFromMousefor empty inputs.Steps to reproduce
neo/src/game/client/neo/ui/neo_ui.cpp
Line 2008 in 04569ec
What happens
iWszTextSizeis 0neo/src/game/client/neo/ui/neo_ui.cpp
Line 2008 in 04569ec
irTextWidthsis indexed at-1which is out array bounds.What should happen
irTextWidthsaccess stays in boundsToolchain
Linked Issues