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Pull requests: NeotokyoRebuild/neo
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NeoUI - Fix first-used force active textedit not properly set cursor
Tournament Priority
Issues to be prioritized for the upcoming NT;RE tournament
#1715
opened Feb 21, 2026 by
nullsystem
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Add cvar to enable/disable negative assists.
Tournament Priority
Issues to be prioritized for the upcoming NT;RE tournament
#1714
opened Feb 21, 2026 by
Agiel
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Give knife to support
Gameplay
Stuff that isn't gamemode or weapon specific, such as spectating, audio, configs.
Gunplay
Gunplay elements in Neotokyo. Grenades, TTK, etc.
#1713
opened Feb 21, 2026 by
Agiel
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Fix array bounds underflow
UI/HUD
Relates to the HUD, NeoUI, menus, etc
#1711
opened Feb 21, 2026 by
Rainyan
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Use software cursor by default
UI/HUD
Relates to the HUD, NeoUI, menus, etc
#1704
opened Feb 18, 2026 by
Rainyan
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Go into overtime if Juggernaut is being activated, allow teammates to score in JGR
JGR
Related to the Juggernaut gamemode.
#1700
opened Feb 17, 2026 by
DESTROYGIRL
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Make nav_generate more precise for navarea connections
Bots
Related to bot players
#1695
opened Feb 16, 2026 by
sunzenshen
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Reduce spammy bot-related console prints
Conflict
conflicts with master
#1694
opened Feb 16, 2026 by
Rainyan
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Some interp stuff
Tournament Priority
Issues to be prioritized for the upcoming NT;RE tournament
#1657
opened Feb 9, 2026 by
bauxiteDYS
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Bots throw grenades from cover
Bots
Related to bot players
#1651
opened Feb 7, 2026 by
sunzenshen
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Bots can trade/donate their primary weapon with their commander
Bots
Related to bot players
#1629
opened Jan 25, 2026 by
sunzenshen
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Spectate player at center of screen
Tournament Priority
Issues to be prioritized for the upcoming NT;RE tournament
#1611
opened Jan 15, 2026 by
AdamTadeusz
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Draft
[DO NOT MERGE UNTIL **STABLE** 2013MP UPDATES] Update NT;RE to current latest TF2 SDK
#1183
opened Jun 7, 2025 by
nullsystem
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Draft
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