Document the 15625 scene partition cap for Isaac RTX renderer - #7573
Document the 15625 scene partition cap for Isaac RTX renderer#7573mataylor-nvidia wants to merge 2 commits into
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Isaac RTX's rtx.scenedb.plugin caps the number of scene partitions at 15625. Runs with more environments than that, with scene partitioning enabled, silently discard additional partitions and cause environments to share tiled camera views.
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Isaac Lab Review Bot
This documentation-only change adds a renderer overview warning and a matching Known Issues entry for Isaac RTX's documented 15625 scene-partition cap, including symptoms, plugin warning text, and mitigation guidance.
- Design and architecture: The warning is placed with the existing scene-partitioning guidance, while the detailed entry follows the established Renderers Known Issues structure and is linked through a dedicated RST reference label.
- API: No code, configuration defaults, exports, or public API behavior changes. The existing
IsaacRtxRendererCfg.enable_scene_partitioningattribute is referenced consistently, and the new cross-reference has a matching target. - Implementation: The changed RST constructs, heading structure, log excerpt, and cross-reference are internally consistent. No source package changed, so no package changelog fragment is required. The remaining non-blocking risk is that the externally defined cap and exact plugin behavior should remain aligned with the Isaac Sim/Kit version supported by Isaac Lab.
No blocking issues. No inline issue met the actionable-evidence threshold; the assessment above records the review feedback.
Automated review; human maintainers own approval decisions.
Greptile SummaryDocuments the Isaac RTX renderer’s 15,625 scene-partition limit and the resulting tiled-camera behavior.
Confidence Score: 5/5The documentation-only PR appears safe to merge with no concrete defects identified. The new cross-reference is uniquely defined and included in the documentation build, the referenced configuration attribute exists and is exported, and the documented configuration behavior agrees with the renderer implementation. Important Files Changed
Reviews (1): Last reviewed commit: "Document the 15625 scene partition cap f..." | Re-trigger Greptile |
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| Kit RTX caps the number of scene partitions at 15625. Requesting more than 15625 |
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is it only for kit? or also ovrtx?
Summary
rtx.scenedb.plugincaps the number of scene partitions at 15625; requesting more environments than that with scene partitioning enabled silently discards additional partitions and causes environments to share tiled camera views.Type of change
Release backport
developTest plan
uv run isaaclab -fpasses (docs/rst formatting checks)