Extract the sprite material cache to a separate struct - #25498
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Zeophlite
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Objective
Extract the sprite material cache to a separate struct for reuse and testing. Prerequisite to #25415
Solution
Make a (generic, because of #25415)
SpriteMaterialCachestruct which stores the previouslyLocal<>hash maps required for caching the materialsTesting
Added unit tests in
bevy_sprite_render::sprite_mesh