Add new damage modifier for explosives - #2077
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AdamTadeusz
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Aug 19, 2026
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on devbox tested with a recon, throwing a grenade near straight down
Throw Position
bind k "setpos 0 0 180; setang 90 0 0"
Taking Damage Position
bind l "setpos 256 0 180; setang 90 0 0"
left with 88HP in both og and this branch, on master it was more like 92
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Description
Adds a new damage modifier for explosives
sv_neo_exp_dmg_modifierwith the same default value as the weapon modifier (1.485, which is parity).I made it a separate modifier because I can see scenarios where we want to reduce bullet damage without affecting the grenades. The modifier is applied pretty high up the chain, because
CGameRules::RadiusDamagetakes the damage info as a const, and we want the correct damage in theWeaponHitevent.Note that explosives can still do less damage than they would in OGNT if there's a prop between the player and the explosion. This is intentional (by Valve) and handled in
CGameRules::RadiusDamage. I deemed it outside the scope of this issue.Toolchain
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