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feat: add game rules, difficulty, biomes, rays, area queries, structures and ticking areas to the plugin api - #18

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NaySurGithub merged 1 commit into
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feat/world
Nov 14, 2026
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NaySurGithub merged 1 commit into
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feat/world

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Batch 6 of the plugin API additions.

Depends on the batch 5 PR (#17); merge that one first. The base branch is the batch 5 branch so the diff only shows this batch.

What it adds

  • Game rules of a level's world (levelGameRule{Count,Name}, levelGameRule, levelSetGameRule) and the server difficulty (serverDifficulty, serverSetDifficulty).
  • levelBiome, levelRaycastBlock (FalconBlockHit), levelRaycastEntity, levelEntitiesInBox.
  • levelPlaceStructure (structure manager, pack or structure block structures; rotation, mirror, entities, integrity).
  • Ticking areas: levelAddTickingArea, levelRemoveTickingArea, levelTickingArea{Count,Name}, with the limits of /tickingarea.
  • C++ (Level, Server), Java and Wasm bindings, README section.

All functions are appended at the end of FalconServerApi (API 1.0.6, bumped by batch 1).

Checks

CI of the batch 6 branch (feat/world), which contains this one: Linux, Windows (MSVC and MinGW), .NET and Java jobs green; the macOS jobs were cancelled by the runner, as on main.

@NaySurGithub
NaySurGithub merged commit bafe5d4 into main Nov 14, 2026
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@NaySurGithub
NaySurGithub deleted the feat/world branch November 14, 2026 20:37
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