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feat: add mob equipment, riding, tags, attack targets and player spawn, language, skin, camera and cooldowns to the plugin api - #19

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NaySurGithub merged 1 commit into
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feat/entities-players
Nov 14, 2026
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NaySurGithub merged 1 commit into
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feat/entities-players

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Batch 7 of the plugin API additions.

Depends on the batch 6 PR (#18); merge that one first. The base branch is the batch 6 branch so the diff only shows this batch.

What it adds

  • Entities: entityEquipment/entitySetEquipment (mobs, seven slots), entityVehicle, entityPassengerCount/entityPassenger, entityMount, entityDismount, entityEjectPassengers, tags (entityTag*, entityAddTag, entityRemoveTag, entityHasTag), entityAttackTarget/entitySetAttackTarget.
  • Players: spawn point (playerSpawnPoint, playerSetSpawnPoint, playerClearSpawnPoint), playerLanguage, playerDeviceOs (the platform number of the login, in the game's numbering: Falcon has no named list of them), playerSkinId/playerSkinImage (read only), camera (playerSetCamera with presets and the 32 eases, playerFadeCamera, playerClearCamera), item cooldowns (playerItemCooldown, playerStartItemCooldown).
  • C++, Java and Wasm bindings, README section.

All functions are appended at the end of FalconServerApi, events numbered after the existing ones (API 1.0.6, bumped by batch 1).

Not added

  • Latency: the NetherNet transport reports no ping (its network status is always 0), so there is nothing true to return.
  • Changing the skin: only reading is offered; the server has no path that replaces a real player's skin for everyone.

Checks

CI of the batch 10 branch (feat/world-events), which contains this one: Linux, Windows (MSVC and MinGW), .NET and Java jobs green; the macOS jobs were cancelled by the runner, as on main.

…n, language, skin, camera and cooldowns to the plugin api
@NaySurGithub
NaySurGithub merged commit eadbc62 into main Nov 14, 2026
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@NaySurGithub
NaySurGithub deleted the feat/entities-players branch November 14, 2026 20:37
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