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feat: add mob equipment, riding, tags, attack targets and player spawn, language, skin, camera and cooldowns to the plugin api - #19
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This was referenced Nov 14, 2026
…n, language, skin, camera and cooldowns to the plugin api
NaySurGithub
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Batch 7 of the plugin API additions.
Depends on the batch 6 PR (#18); merge that one first. The base branch is the batch 6 branch so the diff only shows this batch.
What it adds
entityEquipment/entitySetEquipment(mobs, seven slots),entityVehicle,entityPassengerCount/entityPassenger,entityMount,entityDismount,entityEjectPassengers, tags (entityTag*,entityAddTag,entityRemoveTag,entityHasTag),entityAttackTarget/entitySetAttackTarget.playerSpawnPoint,playerSetSpawnPoint,playerClearSpawnPoint),playerLanguage,playerDeviceOs(the platform number of the login, in the game's numbering: Falcon has no named list of them),playerSkinId/playerSkinImage(read only), camera (playerSetCamerawith presets and the 32 eases,playerFadeCamera,playerClearCamera), item cooldowns (playerItemCooldown,playerStartItemCooldown).All functions are appended at the end of
FalconServerApi, events numbered after the existing ones (API 1.0.6, bumped by batch 1).Not added
Checks
CI of the batch 10 branch (
feat/world-events), which contains this one: Linux, Windows (MSVC and MinGW), .NET and Java jobs green; the macOS jobs were cancelled by the runner, as onmain.