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fix(🍏): run CAMetalLayer operation on main thread #280
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| #pragma once | ||
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| #ifdef __APPLE__ | ||
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| #include <dispatch/dispatch.h> | ||
| #include <functional> | ||
| #include <pthread.h> | ||
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| namespace rnwgpu { | ||
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| namespace detail { | ||
| inline void RunOnMainThreadSyncInvoke(void *context) { | ||
| auto *funcPtr = static_cast<std::function<void()> *>(context); | ||
| (*funcPtr)(); | ||
| } | ||
| } // namespace detail | ||
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| inline void RunOnMainThreadSync(const std::function<void()> &task) { | ||
| if (!task) { | ||
| return; | ||
| } | ||
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| if (pthread_main_np() != 0) { | ||
| task(); | ||
| return; | ||
| } | ||
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| auto callable = task; | ||
| dispatch_sync_f(dispatch_get_main_queue(), &callable, | ||
| detail::RunOnMainThreadSyncInvoke); | ||
| } | ||
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| } // namespace rnwgpu | ||
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| #endif |
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This is probably not entirely safe. The caller holds
_mutex, but the main thread might itself be blocked waiting for_mutex.Example, just after a background thread takes
_mutexand then wants to dispatch to the main thread:-[WebGPUView updateProps:oldProps:]WebGPUViewcalls-[MetalView configure]-[MetalView configure]callsSurfaceRegistry.switchToOnscreen()SurfaceRegistry.switchToOnscreen()tries to take_mutexand blocksIn this scenario, the
dispatch_sync_f()to the main thread will deadlock.I think this needs to move to a queue-based system where changes to the surface and/or configuration need to be queued up and then applied in order (which must happen on the main thread on Apple platforms).