Check R-Mode obstacle on reserve-tank damage boosts #2582
Merged
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These three rooms have auto-reserve damage boosts in rooms that have R-Mode obstacles.
This PR adds an
obstaclesNotClearedcheck to keep them from being combined with R-Mode strats.I'm not entirely sure what logical scenario might call for it, but as an alternative to "not R-Mode", these could be looked at as a logical use of Light Pillar: this would allow using the auto-reserve trigger without ending R-Mode.