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Fix IBL creation failure fallback and spurious bake attempts - #1382
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Zero-fill IBL textures when generateHDR fails, instead of leaving uninitialized/garbage data bound to the render pass, so a failed bake is ignored rather than turning models black. Also skip the bake attempt entirely when hdrURL is empty (no environment configured), which stops the spurious iBLCreationFailed error previously logged on unrelated viewport resizes after loading an HDR-less scene. Fixes #1380
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Summary
generateHDRfails, instead of leaving whatever uninitialized/garbage data Metal allocated bound to the render pass — a failed bake is now ignored (no ambient contribution) instead of turning models black.hdrURLis empty (no environment configured for the scene), which stops the spuriousiBLCreationFailed(error 1018) previously logged on unrelated viewport resizes/inits after loading an HDR-less scene.generateHDR's earlier GPU-resource-creation guards now also setiblSuccessful = false, consistent with the catch block.Fixes #1380
Test plan
swift buildswift test --filter "EnvironmentAssetRebakeTests|RuntimeEnvironmentLightingTests|EnvironmentReflectionShadingTests"— all passswift test --filter "RendererTest"— all pass, no more spuriousError: 1018in logs