High-performance, archetype-based Entity-Component-System (ECS) framework written in Zig. Manage entities, components, systems, resources, events, stages, states. Inspired by rust Bevy
-
Updated
Jan 14, 2026 - Zig
High-performance, archetype-based Entity-Component-System (ECS) framework written in Zig. Manage entities, components, systems, resources, events, stages, states. Inspired by rust Bevy
A reflection library in Zig with utilities covering change detection and interface validation and vtable generation using real structs.
zevy-raylib is a abstraction for Raylib with zevy-ecs. It provides a plugin-based architecture for rapid game prototyping. (work in progress)
Zig build utilities because sometimes zig can be a pain in the... More to come as I need it.
A bucket of different Zig allocators for different uses. Also, Rc, Arc, and Mutex types.
Add a description, image, and links to the zevy topic page so that developers can more easily learn about it.
To associate your repository with the zevy topic, visit your repo's landing page and select "manage topics."