🏆 Threes! AI: deck-aware expectimax, N-tuple TD learning, and AlphaZero
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Updated
Aug 24, 2026 - Python
🏆 Threes! AI: deck-aware expectimax, N-tuple TD learning, and AlphaZero
A set of AIs for the 2048 tile-merging game. Includes an expectimax strategy that reaches 16384 with 34.6% success and an ML model trained with temporal difference learning.
The Most Efficient Temporal Difference Learning Framework for 2048
Towards explainable value functions in reinforcement learning. A framework for collision probability distribution estimation via deep temporal difference learning.
Solutions for course: "Applied Game Theory" taken at University of Novi Sad - Faculty of Technical Sciences
A reinforcement learning framework for the game of Nim.
Temporal difference learning for 2048
This module introduces temporal-difference learning and focuses on how it develops over the ideas of both Monte Carlo methods, and dynamic programming.
Some algorithms of Reinforcement Learning implemented by me, in accordance to "Introduction to Reinforcement Learning" by Richard Sutton and Andrew Barto.
My Implementation of the Accelerated Gradient Temporal Difference Learning algorithm in Python
CPU-ready, reproducible diagnostics for adaptive update multipliers in tabular Q-learning.
Course work for CSE 574 Planning and Learning Methods in AI
Roskilde University, 2nd semester project (AI - Reinforcement Learning)
This repository contains my undergraduate thesis source code for Multi-stage Temporal Difference Learning with 2048 as an AI testbed. I reimagined my original C++ implementation in Qt for visualisation purposes.
Reinforcement learning methods applied for navigation
NYCU Selected Topics in Reinforcement Learning coursework: TD learning (2048), DQN (Atari), PPO (Atari), and TD3 (CarRacing).
Tabular TD control in MAZE environment using Q-Learning, SARSA, and Expected SARSA
A Reinforcement Learning library for solving custom environments
🧗 Navigates a grid-world environment using SARSA Reinforcement Learning. Features on-policy path optimization.
A comparative study of 3 different Reinforcement Learning agents with 3 different state representations.
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