SGDK - A free and open development kit for the Sega Mega Drive
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Updated
Sep 18, 2026 - C
SGDK - A free and open development kit for the Sega Mega Drive
A short list of development resources for MS-DOS. Heavily influenced by my own projects and favorites
GIMP plug-in to read/write SNES / NES / GB / GBA / NGP / MD / etc ROM image, tile and sprite files
Source code for Sonic The Hedgehog XA, an open source fangame/engine built for the PlayStation 1
Visual Studio Code Genesis Development Extension
A puzzle game for the Game Boy Color (CGB), Analogue Pocket (AP) and Game Gear(GG). Build pets in all shapes and sizes, keep the board clear.
A collection of spectrum and spectrum next assembly routines of various performance levels.
libNG is an addon/toolchain to build NEOGEO games with SGDK
Some of this code is part of youtube videos. Click on the website https://www.youtube.com/channel/UCLak9dN2fgKU9keY2XEBRFQ
2D platformer game about Lil' Matchy's adventures for the original Game Boy
Tetris game for Genesis, written in C using SGDK.
GCC M68K assembly optimizer for the SGDK framework
PlayStation 1 (PSX) Docker toolchain for building projects and ISO images
Megadrive Titan 256 Colors Forever
A Claude skill for building, porting, optimizing, and testing games for the Sega 32X. It turns a game idea or a port target into a playable, verified `.32x` cartridge ROM — and, just as importantly, it knows how to prove the ROM actually works instead of stopping at "it compiled."
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