An effortless proxy DLL hijacking solution to enable online co-op mods for Isaac (AB+ & REP+).
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Updated
Jun 30, 2026 - C
An effortless proxy DLL hijacking solution to enable online co-op mods for Isaac (AB+ & REP+).
raises the original game's living-AI budget so custom spawners can keep far more zombies active without the stock 25-AI ceiling recycling them. It also exposes density, optional body retention, process working-set tuning, presets, strict build validation, and a diagnostic log.
Adds 120 to the in-game Max FPS option in FATAL FRAME II: Crimson Butterfly REMAKE (零 紅い蝶 REMAKE). Runtime memory patch — no game files modified.
Keep NVIDIA Instant Replay recording — a tiny Windows tray app that stops ShadowPlay disabling itself on protected content (hidden windows, DRM video).
First Light Trainer: aimbot, ESP, wallhack, and injector for First Light — hotkey toggles, config presets, and an external loader for single-player practice.
Using in-memory export table patching and forwarder strings to hijack API resolution and stealthily load arbitrary DLLs without LoadLibrary.
Fan mod for Anno 1602 History Edition: bigger world up to 2000x1400, up to 50 islands, tougher rivals, turbo up to 16x and 13 new scenarios. Memory patches only, no game files changed.
Makes Camera Obscura zoom and focus usable with a mouse wheel in FATAL FRAME II: Crimson Butterfly REMAKE (零 紅い蝶 REMAKE). Adjustable multiplier, runtime memory patch — no game files modified.
FiveM sv_pureLevel override with a modern Win32 GUI. Written in C++ (no external deps). Scans all non-system modules, patches every instance, and keeps them held with a persistent guard.
A clean, modular C++ DLL template for game modding and reverse engineering, featuring automatic LIFO memory rollback and IDA Pro symbol resolver.
Outcome Memories Script: memory editor and outcome dumper for patching game state, saving outcome snapshots, and restoring memories via script loader.
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