Simulation of a communication channel written in Python
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Updated
Sep 19, 2020 - Python
Simulation of a communication channel written in Python
Python-based simulation engine for spatial audio rendering, room acoustics, binaural audition (HRTF), and multichannel sound reproduction (VBAP). Made using the python libraries matplotlib, scipy, numpy, wav.. Made in colaboration with Martim Ramos and Rodrigo Monteiro
An interactive simulation suite built with Java and Processing exploring the Mandelbrot Set, L-System botanical morphogenesis, and Chaos Game fractals. Academic project for ISEL.. Made with the colaboration of Martim Ramos in the class of Modelation and Simulation of Natural Systems
An open-source SoundCloud Clone CMS built from scratch with PHP and MySQL. Designed for independent artists to upload music, manage content, and promote regional live events via interactive maps. Features secure 2FA authentication, Google reCAPTCHA, and batch uploads.
Interactive simulation platform in Java & Processing exploring gravitational N-body physics (Solar System) and biologically-inspired autonomous flocking behaviors (Boids, Predator-Prey). Made in colaboration of Martim Ramos in the class of Modelation and Simulation of Natural Systems
A comprehensive veterinary clinic management system built with Java (MVC) and MySQL. Features polymorphic medical histories, real-time AJAX search, and advanced SQL analytics.
Digital Image Processing class projects and resources of CSME at ISEL (ISEL-LEIM-PIV)
A Python-based simulation of a complete digital communication system, featuring uniform PCM encoding, parity-bit error detection, 8-QAM modulation, and AWGN channel transmission. Using numpy, scipy, matplotlib. Made in colaboration with Martim Ramos and Rodrigo Monteiro
A dynamic procedural 3D voxel engine built in Unity, featuring an interactive ecosystem with autonomous animals driven by Reinforcement Learning (ML-Agents)
A complete 3D warrior character asset pipeline, from base mesh blockout to high-poly sculpting, retopology, and final texturing in Blender.
An aplication that simulates the Game of Life and another the simulates DLA (Diffusion-limited aggregation), made using Java with the library Processing, made in colaboration with Martim Ramos in the class of Modelation and Simulation of Natural Systems
Multimedia Authoring class projects and resources of CSME at ISEL (ISEL-LEIM-PCM)
Academic Android notes app for ISEL (DAM course) built with Kotlin and Firebase, featuring a custom Neo-Brutalist redesign, Markdown formatting, and Base64 image storage.
Final Project for my Degree - ISEL LEIM
Pixel retro game written for college subject
A CMS for podcasts. Developed during my degree, on the MSI (Multimedia Systems for the Internet) class
An aplication that simulates a ecossystem, with preys, predators, obstacles, food etc.. Using Java and the processing library. Made in colaboration with Martim Ramos
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