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A simple game engine written in java swing, where shapes can be added, their properties (color, position, speed, bounce) can be changed and movement features can be added to certain shapes with real physics rules.
It's a Java-based repository that aims to implement and compare various disk scheduling algorithms. The project focuses on optimizing the movement of the disk head while accessing I/O blocks on cylinders. It provides a comprehensive solution for analyzing and visualizing the performance of different algorithms.
This is a snipping tool built in Java that allows users to capture screenshots of a selected area on their screen. The tool has been designed in a way that it can be easily integrated into other Java projects to enable screenshot functionality.