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13 changes: 5 additions & 8 deletions Game/Tutorial #9.py
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,8 @@

walkRight = [pygame.image.load('R1.png'), pygame.image.load('R2.png'), pygame.image.load('R3.png'), pygame.image.load('R4.png'), pygame.image.load('R5.png'), pygame.image.load('R6.png'), pygame.image.load('R7.png'), pygame.image.load('R8.png'), pygame.image.load('R9.png')]
walkLeft = [pygame.image.load('L1.png'), pygame.image.load('L2.png'), pygame.image.load('L3.png'), pygame.image.load('L4.png'), pygame.image.load('L5.png'), pygame.image.load('L6.png'), pygame.image.load('L7.png'), pygame.image.load('L8.png'), pygame.image.load('L9.png')]
bg = pygame.image.load('bg.jpg')
char = pygame.image.load('standing.png')
bg = pygame.image.load('bg.jpg').convert()
char = pygame.image.load('standing.png').convert()

clock = pygame.time.Clock()

Expand All @@ -29,7 +29,7 @@ def __init__(self,x,y,width,height):
self.vel = 5
self.isJump = False
self.left = False
self.right = False
#self.right = False # using !left instead of right
self.walkCount = 0
self.jumpCount = 10
self.standing = True
Expand All @@ -43,11 +43,11 @@ def draw(self, win):
if self.left:
win.blit(walkLeft[self.walkCount//3], (self.x,self.y))
self.walkCount += 1
elif self.right:
elif not self.left:
win.blit(walkRight[self.walkCount//3], (self.x,self.y))
self.walkCount +=1
else:
if self.right:
if not self.left:
win.blit(walkRight[0], (self.x, self.y))
else:
win.blit(walkLeft[0], (self.x, self.y))
Expand Down Expand Up @@ -210,11 +210,9 @@ def redrawGameWindow():
if keys[pygame.K_LEFT] and man.x > man.vel:
man.x -= man.vel
man.left = True
man.right = False
man.standing = False
elif keys[pygame.K_RIGHT] and man.x < 500 - man.width - man.vel:
man.x += man.vel
man.right = True
man.left = False
man.standing = False
else:
Expand All @@ -224,7 +222,6 @@ def redrawGameWindow():
if not(man.isJump):
if keys[pygame.K_UP]:
man.isJump = True
man.right = False
man.left = False
man.walkCount = 0
else:
Expand Down