Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -31,3 +31,46 @@ Creep.prototype.getBodypartsBoostEquivalent = function(type, action) {
}
return total;
};

//optional, add action+'Amount object to all creeps. For example creep.repairAmount would return the amount that creep can repair based on parts and boosts.
//create an actionsMatrix to hold all actions based on body parts
global.actionsMatrix = {
[WORK] : [
'harvest', 'build', 'repair','dismantle','upgradeController'
],
[ATTACK] : [
'attack'
],
[RANGED_ATTACK] : [
'rangedAttack', 'rangedMassAttack'
],
[HEAL] : [
'heal', 'rangedHeal'
],
[CARRY] : [
'capacity'
],
[MOVE] : [
'fatigue'
],
[TOUGH] : [
'damage'
]
}
//create a prototype for each action.
for (const type in actionsMatrix) {
actionsMatrix[type].forEach(function(action){
Object.defineProperty(Creep.prototype, action+'Amount', {
get: function(){
//initialize..if one isn't initialized, none of them are
if (!this['_'+action+'Amount']) {
this['_'+action+'Amount'] = this.getActiveBodypartsBoostEquivalent(type, action)
}
return this['_'+action+'Amount']
},
set: function(){},
enumerable: false,
configurable: true,
});
});
}