Delay syncing of world object caravan actions to prevent mod errors#814
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SokyranTheDragon merged 1 commit intorwmt:devfrom Jan 23, 2026
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Loading non-vanilla world objects too early can cause us to do stuff like loading graphics or accessing defs too early. This can cause bugs and errors in mods, so I've delayed patching of those objects using `LongEventHandler.ExecuteWhenFinished`.
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Loading non-vanilla world objects too early can cause us to do stuff like loading graphics or accessing defs too early. This can cause bugs and errors in mods, so I've delayed patching of those objects using
LongEventHandler.ExecuteWhenFinished.This is fixing the same issue as #526, but the fix is much simpler and cleaner.