Refactor server->client config syncing into SyncConfigs#806
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Refactor server->client config syncing into SyncConfigs#806
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The only remaining difference is that vanilla prefers to use a mod's steam id, while we always use the package name.
Moved this responsibility from JoinData
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Moves code scattered around into a single
SyncConfigs.csfile to make it easier to understand. Contains no functional changes apart from the 1st commit.