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Validate GPU spatial dispatch before allocation - #144
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GPU nearest resize could reach texture creation with unsupported dimensions, and Sobel could initialize pipelines before rejecting a foreign runtime. Both could allocate work before profiler-capacity rejection. Validate runtime ownership, dimensions, existing compute/binding limits and profiler capacity before allocation/cache initialization; also reject overflow in resize's shader coordinate products.
Valid shader math, public signatures, metadata, one-pass receipts and explicit transfers are unchanged. Shared-halo Sobel remains a test-only experiment: initial gains did not reproduce consistently across repeat measurements, including adverse large/odd-strip cases. No production speedup is claimed.
Validation:
Implementation and full measurement note.
Based on merged PR #143 (main edaf620). Merge is gated on the frozen source head, all 114 named checks succeeding, no pending/failed checks and a clean merge state.