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docs: RetroArch Cloud Sync saves go through save slots - #173
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Covers rommapp/romm#5170: the newest slotted save per game, core and extension is offered under RetroArch's name, uploads add slot versions pruned per core and extension, and a delete removes every version the path covers. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
3 of 4 tasks
Follows rommapp/romm#5170: named slots are never read or changed, other save files are overwritten in place, and a delete clears that game and core's autosave versions. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Drop the "pick No slot" upload advice from #172, which conflicts with .srm saves living in the autosave slot.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Also fix the first-sync FAQ, which still described unslotted saves. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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Documents rommapp/romm#5170, which moves RetroArch Cloud Sync saves onto save slots. Hold until that PR merges.
.srmshares theautosaveslot with the web player and device-sync apps, and RetroArch is offered the newest version per game and core. An upload adds a version unless the bytes are unchanged, andMAX_SAVES_PER_SLOTapplies per core. Named slots are never read or changed. Other files such as.rtcstay unslotted and are overwritten in place..srmdelete removes that game and core'sautosaveversions and its unslotted save, leaving named slots alone.Overlaps with #172 on the same page: its "pick No slot" advice for uploads conflicts with this behaviour once #5170 ships, so whichever lands second needs a rebase that drops it.
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trunk checkanduv run mkdocs build --strict(only the local cairosvg social-card warnings).AI assistance: written by Claude Code against the #5170 diff.
🤖 Generated with Claude Code