Skip to content
This repository was archived by the owner on Sep 1, 2024. It is now read-only.

Graphics

DLPS edited this page Nov 27, 2023 · 12 revisions

Updated 27.11.2023

How are graphics handeled in IceCore?

The core of the graphics class in IceCore is the DrawQueue, all textures that are added to the list are drawn the next time the Draw() method is called.

Some features of the graphics class:

  • Easily drawing sprites to the screen using a worldspace position.
  • Easily handle fullscreen and borderless fullscreen.
  • A "camera" that can be moved and rotated.
  • Zooming
  • Correct scaling on multiple different resolutions

Clone this wiki locally