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The engine already supports a per-shape font style (text, notes, geo labels) but the UI never exposed it, so everything typed with the hand font. Adds one option row following the existing dash/fill pattern, with each option previewed in its own typeface, plus a FONT_IDS export.
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Fixes #34.
Exposes the existing per-shape
fontstyle in the UI: one option row (Hand / Sans / Serif / Mono, each previewed in its own typeface) following the dash/fill pattern, plus aFONT_IDSroster export. No behavior change unless the control is used; snapshots with custom fonts already round-trip through the existing prop.