feat(render): Add RGB565 raster path and ESP32-P4 PPA backend#160
Open
HalfSweet wants to merge 8 commits into
Open
feat(render): Add RGB565 raster path and ESP32-P4 PPA backend#160HalfSweet wants to merge 8 commits into
HalfSweet wants to merge 8 commits into
Conversation
HalfSweet
marked this pull request as ready for review
July 23, 2026 09:53
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
Implementation
The new
pocketjs-esp32p4-ppabackend interprets DrawLists directly into an RGB565 destination.Hardware-compatible operations are routed to:
Unsupported gradients, triangles, texture formats, transforms, and sampling cases fall back to the native RGB565 software rasterizer in DrawList order.
The reusable ESP-IDF adapter:
fill_argb_colorLinear alpha-texture classification and edge sampling are shared with the core rasterizer. Colored transparent textures using linear filtering correctly fall back to software rendering.
Compatibility
release/v6.0: supported and used as the CI baselinerelease/v6.1: supported and locally build-testedHardware status
In the M5Stack Tab5 hardware integration build, the average frame rate reached 19.8 FPS during extended operation. The test was conducted at a CPU frequency of 360 MHz and a resolution of 1280 × 720.