You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
Repository navigation
[FEATURE]: Add fillpattern support to scattergl #8085
I think it would be better to fix the existing scatterglfill bug (#7383) first, and then add this fillpattern feature on top of a working fill implementation. (otherwise, the tests would be difficult to validate)
fillpattern would still rely on the existing scatterglfill logic to construct the filled area, while the more complex part would be extending the WebGL fill shader to render patterns.
Activity
camdecoster commentedon Sep 29, 2026
Thanks for the idea! Any thoughts on how this could be implemented?
Lexachoc commentedon Sep 29, 2026
I think it would be better to fix the existing
scatterglfillbug (#7383) first, and then add thisfillpatternfeature on top of a workingfillimplementation. (otherwise, the tests would be difficult to validate)fillpatternwould still rely on the existingscatterglfilllogic to construct the filled area, while the more complex part would be extending the WebGL fill shader to render patterns.