Visual 2D and 2.5D game engine built on LibGDX.
Build your game visually. Write gameplay in Java. Keep using LibGDX.
Pixscape is a visual 2D and 2.5D game engine built on LibGDX.
It combines a visual authoring environment with an ECS-based runtime for scenes, tiled and isometric worlds, physics, animation, particles, prefabs, shaders, lighting and deterministic 2.5D spatial rendering.
Gameplay stays in Java, and the LibGDX ecosystem remains available alongside Pixscape.
Open-source visual authoring environment for Pixscape.
- Scene and asset editing
- Orthogonal and isometric Tiled workflows
- Prefabs and Game Objects
- Box2D physics
- Animation and particles
- Shaders and lights
- Spatial 2.5D
- Runtime preview and export
Apache License 2.0.
Open-source ECS-based runtime built on LibGDX and Artemis-ODB.
It powers projects authored with Pixscape Studio and can also be integrated directly into LibGDX projects.
Apache License 2.0.
Pixscape Pro is the optional commercial edition of Pixscape.
It builds on the open-source foundation with advanced production tooling while helping fund the continued development of Pixscape Free and Runtime.
Pixscape Studio Free and Pixscape Runtime are real open-source projects, not trial editions.
They can be used for commercial games with no Pixscape royalties, runtime fees, or export fees.
Pixscape Pro is optional.
- Website: https://pixscape.games
- Documentation: https://pixscape.games/docs
- Studio Free: https://github.com/pixscapegames/pixscape-studio-free
- Runtime: https://github.com/pixscapegames/pixscape-runtime
- Studio releases: https://github.com/pixscapegames/pixscape-studio-releases
