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Multiple Atlases - Zindex / Layer #154

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@ask-partnership

Hi. Im using multiple atlases and follow the instructions to add multiple objects each with their own TexturePacker sheets and UIToolkit scripts. All is working fine apart from one thing. If I try to add a background (its own atlas as it's big), it doesnt matter what 'layer' property I set on the script, the background always covers my other UI objects (buttons etc) so I can only see the background. I have tried changing layer, z-index, depth properties on the game object and background sprite to no avail. Can any one guide me on how I can send this sprite to the back?

Thanks
Simon

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