Adds glTF 2.1 features and GLB v3 (64-bit) support#2
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Signed-off-by: mlefrancois@nvidia.com
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Description
This PR introduces comprehensive support for several new features specified in glTF 2.1. It also adds compatibility for GLB (glTF Binary) version 3, which utilizes 64-bit length fields, allowing for larger binary assets.
Key additions include:
uid) for various top-level glTF entities (Animations, Skins, Samplers, Images, Textures, Materials, Cameras, Meshes, Nodes, Scenes, Lights). Adds structures and parsing/serialization for implicit shapes (Box,Sphere,Capsule,Cylinder,Plane) and bounding volumes attached to nodes. Integrates new accessor component types (HALF_FLOAT,INT64,UNSIGNED_INT64) and asset thumbnails.size_tfor buffer lengths, enhancing type safety and consistency, especially when dealing with potentially large 64-bit sizes.Type of Change