Toast Engine is an open source game engine done by Nullptr* Studios
Credits:
- Xein
- Dario
- Dante
- Iñaki
- Alexey
- Akaansh
- CMake >=3.24
- A C++23 compiler (VS18 and GCC15 tested)
- Rustc and Cargo
- C# .NET10 toolchain
- VCPKG with
VCPKG_ROOTset up in PATH
Powershell
cmake -B build/Debug -G "Visual Studio 18 2026" -DCMAKE_TOOLCHAIN_FILE="$env:VCPKG_ROOT/scripts/buildsystems/vcpkg.cmake"Linux
cmake -B build/Debug -G "Visual Studio 18 2026" -DCMAKE_TOOLCHAIN_FILE="$VCPKG_ROOT/scripts/buildsystems/vcpkg.cmake"Or using the Nix flake
nix develop
cmake-gencmake --build ./build/Debugdotnet run --project editorOr using the Nix flake
cmake-buildctest --test-dir build/Debug -C DebugTo properly install kenzo on release and be properly accessible through your entire
computer run the following command:
cargo install --git https://github.com/nullptr-studios/toast-engine.git --branch main kenzoIt's even faster than running the Release version you make through Cargo!