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fix: set codeContainerFull to true by default
#2371
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Line 68: New default causes first-load layout mismatch unless prehydrate fallback is updated.
codeContainerFullnow defaults totrue, but prehydrate currently only appliescontainer-fullwhen localStorage is explicitlytrue. For users with no saved setting, SSR/prehyration starts constrained and hydration flips to full width, causing visible layout shift on the code page.Please align the prehydrate check with the new default (e.g. treat missing
codeContainerFullastrueand only opt out on explicitfalse).There was a problem hiding this comment.
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@coderabbitai where and how do I fix this?
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🧩 Analysis chain
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@gameroman, the issue is inapp/pages/package-code/[[org]]/[packageName]/v/[version]/[...filePath].vueat Line 295, inside theonPrehydratecallback:The condition
=== trueonly fires when the value is explicitly saved astruein localStorage. Users with no saved setting getundefined, which fails the check — so the class isn't applied during prehydration — but then hydration kicks in withDEFAULT_SETTINGS.codeContainerFull = trueand adds the class reactively, causing a flash/layout shift.Fix: invert the logic to match the new default — only skip the class if the user has explicitly opted out (
false):This way:
codeContainerFullin localStorage!== falseundefined)truetruetruefalsefalse🧠 Learnings used