A simple raytracer/renderer. The goal of the project is to implement some of the basic features that modern game engines offer, such as manipulating 3D objects in space, camera functionality, raytracing, etc. I am developing this project due to my interest in game dev and computer graphics and also as an exercise in C++ and OOP.
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nikifaets/RayTracing
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Basic raytracer implemented in C++ and SDL
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