Fix removed world models reappearing after building pool resize - #5251
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Fix removed world models reappearing after building pool resize#5251PlatinMTA wants to merge 1 commit into
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Fixes multitheftauto#4722 When the building pool is resized CGameSA::SetBuildingPoolSize removes the whole game world with a backup, resizes the pool and restores the backup. The issue is that it ends up forgetting about the removed LLODs and adds them back. CBuildingsPoolSA::RestoreBackup and CDummyPoolSA::RestoreBackup now call ``AddDataBuildingAndReapplyRemoval``, removing the LLODs correctly after restoring. Tested in a very heavy gamemode with around 3300 buildings, forcing ``engineSetPoolCapacity("building", 18000)`` (which would trigger the bug) and also tested ``removeGameWorld()`` and ``restoreGameWorld()`` for good measure. All seems good.
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Summary
When the building pool is resized CGameSA::SetBuildingPoolSize removes the whole game world with a backup, resizes the pool and restores the backup. The issue is that it ends up forgetting about the removed LLODs and adds them back.
CBuildingsPoolSA::RestoreBackup and CDummyPoolSA::RestoreBackup now call
AddDataBuildingAndReapplyRemoval, removing the LLODs correctly after restoring.Motivation
Fixes #4722
Test plan
Tested in a very heavy gamemode with around 3300 buildings, forcing
engineSetPoolCapacity("building", 18000)(which would trigger the bug) and also testedremoveGameWorld()andrestoreGameWorld()for good measure. All seems good.Checklist