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Fix server side peds death sync despite sync being disabled#4845

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jjustns wants to merge 4 commits intomultitheftauto:masterfrom
jjustns:Fix_3598
Open

Fix server side peds death sync despite sync being disabled#4845
jjustns wants to merge 4 commits intomultitheftauto:masterfrom
jjustns:Fix_3598

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@jjustns jjustns commented Apr 24, 2026

Summary

Peds which were created on the serverside with sync disabled still had their death synchronized to all players.
This subtle change partially fixes/mitigates the issue

Motivation

#3598

Test plan

(Solo)

  • Create a serversided ped with sync disabled
  • Kill the ped on client
  • Reconnect (Before this change, the ped will remain dead. After this change the ped is now alive as it should be)

(Multiple Clients)

  • Create a serversided ped with sync disabled
  • Have the ped in different positions on each client
  • Kill the ped on client 1 (Before this change, the ped dies on all clients. After this change it only dies on client 1)
  • Reconnect on any client (Before this change, the ped will remain dead. After this change the ped is now alive as it should be)

jjustns added 4 commits April 24, 2026 02:11
…chronized to other clients , despite the ped not being synchronizable
Server created peds which don't have sync enabled should still have their deaths synchronized to all players if the ped's occupied vehicle explodes or drowns.
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