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metacurtis/README.md

👋 Hey, I'm Curtis

AI-Native Engineer · WebGL & Real-Time Systems · Deterministic AI Workflows

Most developers use AI as autocomplete.
I use AI as a structured, orchestrated development system capable of shipping enterprise-grade software faster and with fewer bugs.

Over the last year, I built MetaCurtis — a WebGL “consciousness theater” engine — with:

  • 15,000+ GPU-driven particles at 60 FPS on integrated GPUs
  • Real-time morphing constellations & narrative stages
  • A deterministic single-writer rendering pipeline
  • Contracts, guardrails, and evidence layers around all AI-generated code

All of it was created solo, using a methodology I designed for predictable, production-safe AI development.


🧠 What I'm Focused On

1. AI-Native Engineering (my specialty)

Turning AI from “code suggestion” into a deterministic, multi-agent development pipeline.

I build systems where:

  • Humans control architecture, contracts, event order, invariants
  • AI handles implementation inside those boundaries
  • Race conditions and drift are prevented at the pattern level
  • Code remains stable even when 70–90% is generated by AI

2. High-Performance WebGL and Real-Time Systems

  • Particle engines
  • GPU-based motion
  • Interactive rendering pipelines
  • R3F + GLSL optimization
  • Architectures that run smoothly even on integrated GPUs

3. The Future of Engineering Workflows

Shifting from:

  • Human-first coding
    AI-first, human-directed architecture
    Deterministic engineering at scale

🔬 Featured Project: MetaCurtis (Live)

MetaCurtis is my flagship system — both a narrative engine and the technical proof of my AI-native methodology.

  • 15k particle WebGL engine
  • Stage-based morphing and “consciousness theater”
  • Adaptive quality system
  • Deterministic single-writer renderer
  • Built entirely with AI as the development engine

🔗 Live Demo: https://metacurtis.com


🚀 How I Work With Engineering Teams

I run a focused 4-week AI-Native Pilot for teams who:

  • Use Copilot / Cursor / Claude extensively
  • Build complex frontends, visual systems, or real-time UIs
  • Are experiencing instability, regressions, or slowdowns
  • Want to combine AI development with predictable reliability

In the pilot, we:

  • Pick one painful engineering problem
  • Instrument and map system behavior
  • Apply deterministic AI-native patterns (contracts, guardrails, tests)
  • Implement a real fix in your codebase
  • Leave your team with reusable processes

💡 Teams typically see 5–10× faster delivery with fewer regressions.

👉 Learn more: https://curtiswhorton.com


📚 AI-Native Engineering Patterns

Public methodology repo (coming online soon):
👉 https://github.com/metacurtis/ai-native-engineering-patterns

Patterns include:

  • Pattern S — Single Writer
  • Pattern D — Deterministic Directives
  • Pattern C — Contracts & Evidence
  • Eventguard layers
  • State constraints
  • AI orchestration
  • Quality shields & validation

📬 Connect with Me

Always open to conversations about deterministic AI workflows, WebGL performance, and AI-native engineering.

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    AI-native engineering

    Limbo

  3. metacurtis-v3.1 metacurtis-v3.1 Public

    JavaScript