AI-Native Engineer · WebGL & Real-Time Systems · Deterministic AI Workflows
Most developers use AI as autocomplete.
I use AI as a structured, orchestrated development system capable of shipping enterprise-grade software faster and with fewer bugs.
Over the last year, I built MetaCurtis — a WebGL “consciousness theater” engine — with:
- 15,000+ GPU-driven particles at 60 FPS on integrated GPUs
- Real-time morphing constellations & narrative stages
- A deterministic single-writer rendering pipeline
- Contracts, guardrails, and evidence layers around all AI-generated code
All of it was created solo, using a methodology I designed for predictable, production-safe AI development.
Turning AI from “code suggestion” into a deterministic, multi-agent development pipeline.
I build systems where:
- Humans control architecture, contracts, event order, invariants
- AI handles implementation inside those boundaries
- Race conditions and drift are prevented at the pattern level
- Code remains stable even when 70–90% is generated by AI
- Particle engines
- GPU-based motion
- Interactive rendering pipelines
- R3F + GLSL optimization
- Architectures that run smoothly even on integrated GPUs
Shifting from:
- Human-first coding
→ AI-first, human-directed architecture
→ Deterministic engineering at scale
MetaCurtis is my flagship system — both a narrative engine and the technical proof of my AI-native methodology.
- 15k particle WebGL engine
- Stage-based morphing and “consciousness theater”
- Adaptive quality system
- Deterministic single-writer renderer
- Built entirely with AI as the development engine
🔗 Live Demo: https://metacurtis.com
I run a focused 4-week AI-Native Pilot for teams who:
- Use Copilot / Cursor / Claude extensively
- Build complex frontends, visual systems, or real-time UIs
- Are experiencing instability, regressions, or slowdowns
- Want to combine AI development with predictable reliability
- Pick one painful engineering problem
- Instrument and map system behavior
- Apply deterministic AI-native patterns (contracts, guardrails, tests)
- Implement a real fix in your codebase
- Leave your team with reusable processes
💡 Teams typically see 5–10× faster delivery with fewer regressions.
👉 Learn more: https://curtiswhorton.com
Public methodology repo (coming online soon):
👉 https://github.com/metacurtis/ai-native-engineering-patterns
Patterns include:
- Pattern S — Single Writer
- Pattern D — Deterministic Directives
- Pattern C — Contracts & Evidence
- Eventguard layers
- State constraints
- AI orchestration
- Quality shields & validation
- 🌐 Website: https://curtiswhorton.com
- 🧠 MetaCurtis Engine: https://metacurtis.com
- 💼 LinkedIn: https://linkedin.com/in/curtiswhorton3
- 🐦 Twitter: @CurtisWhorton
Always open to conversations about deterministic AI workflows, WebGL performance, and AI-native engineering.