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3 changes: 1 addition & 2 deletions SDL3/SDL_PushGPUFragmentUniformData.md
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@ void SDL_PushGPUFragmentUniformData(

## Remarks

Subsequent draw calls will use this uniform data.
Subsequent draw calls in this command buffer will use this uniform data.

The data being pushed must respect std140 layout conventions. In practical
terms this means you must ensure that vec3 and vec4 fields are 16-byte
Expand All @@ -39,4 +39,3 @@ This function is available since SDL 3.2.0.

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)