Refine editor UX and startup diagnostics#4
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kyriewxcode merged 3 commits intoJul 26, 2026
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July 26, 2026 14:57
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Summary
Why
The editor interaction changes make common asset and transform workflows easier to read and operate. Automated Debug runs could block on CRT report dialogs. Application clock diagnostics were also accumulated until shutdown, making a runtime frame clamp look like an exit failure, while one-shot IBL/GPU cold-start frames produced noisy warnings despite the delta being safely clamped.
Impact
The default 0.25-second game-delta clamp and diagnostic code/path remain unchanged. Startup clamp diagnostics are Info for at most three variable samples and end early after the first stable sample; subsequent stalls are still Warnings. Fixed-delta mode no longer emits a variable-delta clamp diagnostic. No new MCP methods, persistent formats, renderer algorithms, or gameplay behavior are introduced.
Root cause
Clock diagnostics were stored in the lifecycle snapshot but only printed after
Runner.Shutdown(), so their timing was misleading. After switching to immediate output, the remaining 306 ms and 683 ms samples were traced to bounded first-frame IBL/GPU warmup rather than shutdown. The previous clock implementation also evaluated the variable clamp flag before applying fixed-delta mode.Validation
git diff origin/master...HEAD --check: pass