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Pull requests: kaplayjs/kaplay
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fix: don't crash if one character doesn't fit on the whole line
#1016
opened Jan 14, 2026 by
dragoncoder047
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1 task done
fix(health): added check if object was 'alive' before triggering on death event
#1014
opened Jan 14, 2026 by
Stanko
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feat: add Intl.Segmenter-based grapheme splitting
#1013
opened Jan 14, 2026 by
shajidhasan
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1 task
feat: improve tex packer using used-rects
#1011
opened Jan 14, 2026 by
dragoncoder047
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1 task done
feat: add calculate() method to fps counters so advanced users can make a fps graph
#1010
opened Jan 13, 2026 by
dragoncoder047
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fix: events attached to paused ancestors will be paused too
#1009
opened Jan 13, 2026 by
amyspark-ng
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1 task
shake with constrained axis and duration
enhancement
New feature or request
#1003
opened Jan 10, 2026 by
mflerackers
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1 task
feat: add tileMode option to 9-slice sprites
#996
opened Jan 2, 2026 by
JustKira
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1 task done
feat: add turn cost option to pathfinding logic
#989
opened Dec 30, 2025 by
rodeyseijkens
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1 task done
feat(scopes): Add missing events for scopes feature [add/destroy/use/unuse/tag/untag]
#977
opened Dec 17, 2025 by
lajbel
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3 tasks done
feat: add multiturn tracking to rotation constraint; rename scale to ratio
#976
opened Dec 16, 2025 by
dragoncoder047
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1 task done
feat: make Vec2 able to do math on noninstances
#968
opened Dec 2, 2025 by
dragoncoder047
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1 task done
feat: Hover refactoring, UI components
enhancement
New feature or request
#938
opened Nov 1, 2025 by
mflerackers
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1 task done
fix: perf optimization for the shooter game kaplayground example
#875
opened Aug 13, 2025 by
JSLegendDev
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feat: optimize physics to less allocations and caching of transformation and world area
#847
opened Jul 22, 2025 by
dragoncoder047
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1 task
feat: add pause, unpause, show, hide events & hook it into sweepandprune
#846
opened Jul 21, 2025 by
dragoncoder047
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1 task done
fix: change collisionIgnore to set to speed up collsion testing
#606
opened Feb 12, 2025 by
dragoncoder047
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