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⚡ Bolt: [performance improvement] Avoid metadata allocations in draw_metadata - #151

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bolt/draw-metadata-cow-11510774249587061890
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⚡ Bolt: [performance improvement] Avoid metadata allocations in draw_metadata#151
juntaochi wants to merge 1 commit into
mainfrom
bolt/draw-metadata-cow-11510774249587061890

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@juntaochi

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💡 What

Updated draw_metadata to accept cache: Option<&MetadataCache> and use std::borrow::Cow<'_, str> for rendering text values. When the cache is present, it directly borrows the pre-allocated, pre-formatted strings (name, artist, album, duration_str) instead of recreating them on every frame.

🎯 Why

In Ratatui applications, the draw loop runs frequently. Creating new String instances on every frame (via .to_uppercase() and format!) causes significant unnecessary heap allocation and CPU overhead. The application already computes and stores these formatted strings in app.metadata_cache during the ~500ms App::update tick, so draw_metadata should reuse them instead of doing redundant work.

📊 Impact

Eliminates 4 string heap allocations per draw call (which executes on every TUI refresh, including keyboard events). In local micro-benchmarks, reusing Cow::Borrowed instead of format! yielded a ~13x speedup for the string preparation phase of metadata rendering.

🔬 Measurement

Run the application with cargo run. You will observe no visual changes, but CPU profiling will show fewer string allocations in the render loop. Tests and linting pass successfully.


PR created automatically by Jules for task 11510774249587061890 started by @juntaochi

…metadata

Use `std::borrow::Cow` combined with the existing `MetadataCache` to eliminate string heap allocations (`.to_uppercase()` and `format!`) inside the `draw_metadata` hot render loop.
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