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Add product effect override callbacks for players/NPCs #56
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,270 @@ | ||
| #if (IL2CPPMELON) | ||
| using S1PlayerScripts = Il2CppScheduleOne.PlayerScripts; | ||
| using S1NPCs = Il2CppScheduleOne.NPCs; | ||
| using S1Product = Il2CppScheduleOne.Product; | ||
| using S1Properties = Il2CppScheduleOne.Effects; | ||
| #elif (MONOMELON || MONOBEPINEX || IL2CPPBEPINEX) | ||
| using S1PlayerScripts = ScheduleOne.PlayerScripts; | ||
| using S1NPCs = ScheduleOne.NPCs; | ||
| using S1Product = ScheduleOne.Product; | ||
| using S1Properties = ScheduleOne.Effects; | ||
| #endif | ||
| using System; | ||
| using System.Collections.Generic; | ||
| using System.Collections; | ||
| using System.Linq; | ||
| using System.Reflection; | ||
| using HarmonyLib; | ||
| using S1API.Entities; | ||
| using S1API.Logging; | ||
| using S1API.Properties; | ||
| using S1API.Products; | ||
|
|
||
| namespace S1API.Internal.Patches | ||
| { | ||
| /// <summary> | ||
| /// INTERNAL: Intercepts product instance effect application and routes through registered callbacks. | ||
| /// </summary> | ||
| [HarmonyPatch] | ||
| internal static class ProductEffectPatches | ||
| { | ||
| private static readonly Log Logger = new Log("ProductEffectPatches"); | ||
| private static Dictionary<string, Type>? _npcWrapperTypeById; | ||
|
|
||
| /// <summary> | ||
| /// Targets all concrete product instance ApplyEffectsToPlayer and ApplyEffectsToNPC implementations. | ||
| /// </summary> | ||
| private static IEnumerable<MethodBase> TargetMethods() | ||
| { | ||
| var playerType = typeof(S1PlayerScripts.Player); | ||
| var npcType = typeof(S1NPCs.NPC); | ||
|
|
||
| return typeof(S1Product.ProductItemInstance).Assembly | ||
| .GetTypes() | ||
| .Where(type => typeof(S1Product.ProductItemInstance).IsAssignableFrom(type)) | ||
| .SelectMany(type => new[] | ||
| { | ||
| type.GetMethod( | ||
| "ApplyEffectsToPlayer", | ||
| BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic, | ||
| null, | ||
| new[] { playerType }, | ||
| null), | ||
| type.GetMethod( | ||
| "ApplyEffectsToNPC", | ||
| BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic, | ||
| null, | ||
| new[] { npcType }, | ||
| null) | ||
| }) | ||
| .Where(method => method != null) | ||
| .Cast<MethodBase>(); | ||
| } | ||
|
|
||
| /// <summary> | ||
| /// Intercepts product effect application for players and NPCs and executes callbacks per effect ID. | ||
| /// Unhandled effects fall back to base game behavior (effect.ApplyToPlayer). | ||
| /// </summary> | ||
| /// <param name="__instance">The product instance applying effects.</param> | ||
| /// <param name="__0">The first argument (player or NPC receiving effects).</param> | ||
| /// <returns><c>false</c> when handled here; <c>true</c> to run original method.</returns> | ||
| [HarmonyPrefix] | ||
| private static bool ApplyEffects_Prefix(S1Product.ProductItemInstance __instance, object __0) | ||
| { | ||
| var target = __0; | ||
|
|
||
| if (__instance == null || target == null) | ||
| return true; | ||
|
|
||
| var effects = ResolveEffects(__instance); | ||
| if (effects == null) | ||
| return true; | ||
|
|
||
| var localPlayer = Player.All.FirstOrDefault(p => p.IsLocal); | ||
| var targetPlayer = target as S1PlayerScripts.Player; | ||
| var targetNpc = target as S1NPCs.NPC; | ||
|
|
||
| if (targetPlayer == null && targetNpc == null) | ||
| return true; | ||
|
|
||
| if (targetPlayer != null && (localPlayer == null || targetPlayer != localPlayer.S1Player)) | ||
| return true; | ||
|
|
||
| var invokedEffectIds = new HashSet<string>(StringComparer.OrdinalIgnoreCase); | ||
|
|
||
| for (var i = 0; i < effects.Count; i++) | ||
| { | ||
| var effect = effects[i]; | ||
| if (effect == null) | ||
| continue; | ||
|
|
||
| var effectId = effect.ID; | ||
| if (string.IsNullOrWhiteSpace(effectId) || !invokedEffectIds.Add(effectId)) | ||
| continue; | ||
|
|
||
| try | ||
| { | ||
| if (targetPlayer != null) | ||
| { | ||
| var handled = ProductManager.TryInvokeEffectCallback(effectId, localPlayer!, out var allowDefaultEffect); | ||
| if (!handled || allowDefaultEffect) | ||
| effect.ApplyToPlayer(targetPlayer); | ||
| } | ||
| else | ||
| { | ||
| var apiNpc = ResolveApiNpc(targetNpc); | ||
|
|
||
| var allowDefaultEffect = false; | ||
| var handled = apiNpc != null && ProductManager.TryInvokeNpcEffectCallback(effectId, apiNpc, out allowDefaultEffect); | ||
| if (!handled || allowDefaultEffect) | ||
| effect.ApplyToNPC(targetNpc); | ||
| } | ||
| } | ||
| catch (Exception ex) | ||
| { | ||
| Logger.Error($"Exception while invoking effect callback for '{effectId}': {ex.Message}"); | ||
| Logger.Error(ex.StackTrace ?? string.Empty); | ||
| } | ||
| } | ||
|
|
||
| return false; | ||
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|
||
| } | ||
|
|
||
| private static List<S1Properties.Effect>? ResolveEffects(S1Product.ProductItemInstance productInstance) | ||
| { | ||
| try | ||
| { | ||
| var wrappedInstance = new ProductInstance(productInstance); | ||
| var fromWrapper = wrappedInstance.Properties | ||
| .OfType<ProductPropertyWrapper>() | ||
| .Select(property => property.InnerProperty) | ||
| .Where(effect => effect != null) | ||
| .ToList(); | ||
|
|
||
| if (fromWrapper.Count > 0) | ||
| return fromWrapper; | ||
| } | ||
| catch (Exception ex) | ||
| { | ||
| Logger.Error($"ResolveEffects wrapper path failed: {ex.Message}"); | ||
| } | ||
|
|
||
| var fromInstance = ExtractEffectsFromObject(TryGetPropertyValue(productInstance, "Properties")); | ||
| if (fromInstance != null && fromInstance.Count > 0) | ||
| return fromInstance; | ||
|
|
||
| var definition = productInstance.Definition; | ||
| var fromDefinition = ExtractEffectsFromObject(TryGetPropertyValue(definition, "Properties")); | ||
| if (fromDefinition != null && fromDefinition.Count > 0) | ||
| return fromDefinition; | ||
|
|
||
| return null; | ||
| } | ||
|
|
||
| private static object? TryGetPropertyValue(object? instance, string propertyName) | ||
| { | ||
| if (instance == null) | ||
| return null; | ||
|
|
||
| var property = instance.GetType().GetProperty(propertyName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); | ||
| return property?.GetValue(instance); | ||
| } | ||
|
|
||
| private static List<S1Properties.Effect>? ExtractEffectsFromObject(object? propertiesObject) | ||
| { | ||
| if (propertiesObject == null) | ||
| return null; | ||
|
|
||
| var results = new List<S1Properties.Effect>(); | ||
|
|
||
| if (propertiesObject is IEnumerable enumerable) | ||
| { | ||
| foreach (var entry in enumerable) | ||
| { | ||
| if (entry is S1Properties.Effect effect) | ||
| results.Add(effect); | ||
| } | ||
| } | ||
|
|
||
| return results; | ||
| } | ||
|
|
||
| private static NPC? ResolveApiNpc(S1NPCs.NPC? targetNpc) | ||
| { | ||
| if (targetNpc == null) | ||
| return null; | ||
|
|
||
| var byRefOrId = NPC.All.FirstOrDefault(npc => | ||
| npc?.S1NPC == targetNpc || | ||
| (!string.IsNullOrWhiteSpace(npc?.S1NPC?.ID) && | ||
| !string.IsNullOrWhiteSpace(targetNpc.ID) && | ||
| string.Equals(npc.S1NPC.ID, targetNpc.ID, StringComparison.OrdinalIgnoreCase))); | ||
|
|
||
| if (byRefOrId != null) | ||
| return byRefOrId; | ||
|
|
||
| if (string.IsNullOrWhiteSpace(targetNpc.ID)) | ||
| return null; | ||
|
|
||
| try | ||
| { | ||
| var wrapperTypeById = GetNpcWrapperTypeById(); | ||
| if (!wrapperTypeById.TryGetValue(targetNpc.ID, out var wrapperType)) | ||
| return null; | ||
|
|
||
| var created = Activator.CreateInstance(wrapperType, nonPublic: true) as NPC; | ||
| if (created?.S1NPC == targetNpc) | ||
| return created; | ||
|
|
||
| return NPC.All.FirstOrDefault(npc => npc?.S1NPC == targetNpc); | ||
| } | ||
| catch (Exception ex) | ||
| { | ||
| Logger.Error($"NPC intercept: wrapper creation failed for '{targetNpc.ID}': {ex.Message}"); | ||
| return null; | ||
| } | ||
| } | ||
|
|
||
| private static Dictionary<string, Type> GetNpcWrapperTypeById() | ||
| { | ||
| if (_npcWrapperTypeById != null) | ||
| return _npcWrapperTypeById; | ||
|
|
||
| var map = new Dictionary<string, Type>(StringComparer.OrdinalIgnoreCase); | ||
| var npcBaseType = typeof(NPC); | ||
|
|
||
| foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies()) | ||
| { | ||
| Type[] types; | ||
| try | ||
| { | ||
| types = assembly.GetTypes(); | ||
| } | ||
| catch | ||
| { | ||
| continue; | ||
| } | ||
|
|
||
| foreach (var type in types) | ||
| { | ||
| if (type == null || type.IsAbstract || !npcBaseType.IsAssignableFrom(type)) | ||
| continue; | ||
|
|
||
| var npcIdProperty = type.GetProperty("NPCId", BindingFlags.Public | BindingFlags.Static); | ||
| if (npcIdProperty == null || npcIdProperty.PropertyType != typeof(string)) | ||
| continue; | ||
|
|
||
| var npcId = npcIdProperty.GetValue(null) as string; | ||
| if (string.IsNullOrWhiteSpace(npcId)) | ||
| continue; | ||
|
|
||
| if (!map.ContainsKey(npcId)) | ||
| map[npcId] = type; | ||
| } | ||
| } | ||
|
|
||
| _npcWrapperTypeById = map; | ||
| return map; | ||
| } | ||
| } | ||
| } | ||
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