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4 changes: 2 additions & 2 deletions .release-please-manifest.json
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
{
".": "3.0.0-beta.31",
"cli": "3.0.0-beta.24"
".": "3.0.0-beta.32",
"cli": "3.0.0-beta.25"
}
19 changes: 19 additions & 0 deletions Packages/src/CHANGELOG.md
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# Changelog

## [3.0.0-beta.32](https://github.com/hatayama/unity-cli-loop/compare/v3.0.0-beta.31...v3.0.0-beta.32) (2026-06-11)


### Features

* Pause points are easier to drive: unified naming, embedded logs, diagnosis hints, and frame stepping ([#1309](https://github.com/hatayama/unity-cli-loop/issues/1309)) ([875fd91](https://github.com/hatayama/unity-cli-loop/commit/875fd915a0a977cad11bf021fcfe9c0f4e93212d))
* Pause Unity at named debug breaks for inspection ([#1283](https://github.com/hatayama/unity-cli-loop/issues/1283)) ([5628335](https://github.com/hatayama/unity-cli-loop/commit/5628335100e6a6e6abe1a3baa3c2134e4a16b127))


### Bug Fixes

* Clarify transient debug-break guidance ([#1289](https://github.com/hatayama/unity-cli-loop/issues/1289)) ([476b2da](https://github.com/hatayama/unity-cli-loop/commit/476b2dae0edaf43c5069140473403bc64ddde841))
* Input simulation no longer hangs when Editor updates stall ([#1306](https://github.com/hatayama/unity-cli-loop/issues/1306)) ([7498397](https://github.com/hatayama/unity-cli-loop/commit/7498397c455123b7e4f8d5765f54357e816324b9))
* Launch now confirms when Unity is ready or restarted ([#1301](https://github.com/hatayama/unity-cli-loop/issues/1301)) ([3b72fff](https://github.com/hatayama/unity-cli-loop/commit/3b72fffa4de96d0daae266f925b5de5d2ffdc392))
* Make Unity readiness and PlayMode stop results clearer ([#1300](https://github.com/hatayama/unity-cli-loop/issues/1300)) ([a36e661](https://github.com/hatayama/unity-cli-loop/commit/a36e66185e717ebf03a819a6c6d0906b1797ae98))
* Preserve compile diagnostics across Unity reloads ([#1282](https://github.com/hatayama/unity-cli-loop/issues/1282)) ([447a697](https://github.com/hatayama/unity-cli-loop/commit/447a697883e8f886df9d198d643c8b4751416abd))
* Setup no longer opens after upgrades with no CLI or skill updates ([#1277](https://github.com/hatayama/unity-cli-loop/issues/1277)) ([b0608f3](https://github.com/hatayama/unity-cli-loop/commit/b0608f3901e2b67c5df8d387dd13f143e8336424))
* Unity startup recovery avoids premature readiness timeouts ([#1296](https://github.com/hatayama/unity-cli-loop/issues/1296)) ([1d3d2b6](https://github.com/hatayama/unity-cli-loop/commit/1d3d2b6780f239acdede657e0dd153911ffaf669))

## [3.0.0-beta.31](https://github.com/hatayama/unity-cli-loop/compare/v3.0.0-beta.30...v3.0.0-beta.31) (2026-06-02)


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2 changes: 1 addition & 1 deletion Packages/src/package.json
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@@ -1,6 +1,6 @@
{
"name": "io.github.hatayama.uloopmcp",
"version": "3.0.0-beta.31",
"version": "3.0.0-beta.32",
"displayName": "Unity CLI Loop",
"description": "AI-driven development loop for Unity via CLI.",
"unity": "2022.3",
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15 changes: 15 additions & 0 deletions cli/CHANGELOG.md
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@@ -1,5 +1,20 @@
# Changelog

## [3.0.0-beta.25](https://github.com/hatayama/unity-cli-loop/compare/cli-v3.0.0-beta.24...cli-v3.0.0-beta.25) (2026-06-11)


### Features

* Pause points are easier to drive: unified naming, embedded logs, diagnosis hints, and frame stepping ([#1309](https://github.com/hatayama/unity-cli-loop/issues/1309)) ([875fd91](https://github.com/hatayama/unity-cli-loop/commit/875fd915a0a977cad11bf021fcfe9c0f4e93212d))
* Pause Unity at named debug breaks for inspection ([#1283](https://github.com/hatayama/unity-cli-loop/issues/1283)) ([5628335](https://github.com/hatayama/unity-cli-loop/commit/5628335100e6a6e6abe1a3baa3c2134e4a16b127))


### Bug Fixes

* Launch now confirms when Unity is ready or restarted ([#1301](https://github.com/hatayama/unity-cli-loop/issues/1301)) ([3b72fff](https://github.com/hatayama/unity-cli-loop/commit/3b72fffa4de96d0daae266f925b5de5d2ffdc392))
* Make Unity readiness and PlayMode stop results clearer ([#1300](https://github.com/hatayama/unity-cli-loop/issues/1300)) ([a36e661](https://github.com/hatayama/unity-cli-loop/commit/a36e66185e717ebf03a819a6c6d0906b1797ae98))
* Preserve compile diagnostics across Unity reloads ([#1282](https://github.com/hatayama/unity-cli-loop/issues/1282)) ([447a697](https://github.com/hatayama/unity-cli-loop/commit/447a697883e8f886df9d198d643c8b4751416abd))

## [3.0.0-beta.24](https://github.com/hatayama/unity-cli-loop/compare/cli-v3.0.0-beta.23...cli-v3.0.0-beta.24) (2026-06-02)


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2 changes: 1 addition & 1 deletion cli/contract.json
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{
"schemaVersion": 1,
"cliVersion": "3.0.0-beta.29"
"cliVersion": "3.0.0-beta.25"
}
2 changes: 1 addition & 1 deletion cli/internal/tools/default-tools.json
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@@ -1,5 +1,5 @@
{
"version": "3.0.0-beta.28",
"version": "3.0.0-beta.25",
"tools": [
{
"name": "compile",
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